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Elder Scrolls IV: Oblivion 6 Days [PSP Media] Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics for the world under The Elder Scrolls.

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PSP Release DateCanceled
DeveloperClimax Studios
SettingCyrodiil
Time Period3E 433

Oblivion (PSP) was a planned Elder ScrollsTravels game to be released around a year after TES IV: Oblivion. It would have been the fifth mobile game. It was planned to lack the free-roaming gameplay usually associated with the Elder Scrolls series. According to executive producer Todd Howard, the game would have featured ten large levels that look much like areas in the console versions, but more concentrated. Eighteen out of the twenty-one skills from Oblivion were present. The controls were influenced by Metroid Prime. 'The analog stick will allow you to move forward, backward, and turn sideways. Holding L will allow you to strafe, and holding R will let you look around the area from your character's perspective.'

The game was announced in the November 2006 edition of the Official PlayStation Magazine, which stated that, compared to the console versions, it was planned to be 'a very different game with a different story line... it has the experience of the dungeon romp. It doesn't have wide-open, wander-the-landscape kind of stuff'. The game was originally available for pre-order from several retailers, including GameStop, and was planned to be shipped in April 2007. In November 2007 the deposits were returned to those who had pre-ordered, making it look like the game had been canceled. In January 2008, the game appeared on listings again, including Amazon. It was set for release on June 30, 2008. The price was listed at $39.99 on Amazon, with other stores selling it for $10 more. However, the game was never released. There has never been any official reason given for its cancellation or even official confirmation that it was canceled. Bethesda Softworks has declined to speak on the matter, and it is rumored that Climax Studios, the outsourced developers of the game, ran into difficulties.

On May 17, 2016, footage as well as copies of beta builds of the game from June 2006 and January 2007 were leaked. The footage was taken down by ZeniMax, but restored shortly after.

'Oblivion comes to the PSP with all your favorite free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter along with its award-winning soundtrack. Gamers can choose to unravel Oblivion's epic narrative at their own pace or explore the vast world in search of their own unique challenges. After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land laying waste to everything in their path. To turn the tide of darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.' —Amazon description

The Elder Scrolls Psp

Screenshots[edit]

The following are images of varying quality released when the game was still in development.

  • Fighting a Mythic Dawn assassin with a steel shortsword

  • A Mythic Dawn assassin

  • A Mythic Dawn assassin

  • A sewer-like dungeon

  • A shrine to Kynareth

  • A shrine to Kynareth

  • A dungeon with coffins

  • A dungeon similar to Imperial ruins

  • A town

  • A town

  • A town

  • Character and Creature examples

See Also[edit]

  • TES Travels Subforum — A place on the UESP forums where you can discuss the game

Elder Scrolls Oblivion Walkthrough

Retrieved from 'https://en.uesp.net/w/index.php?title=Oblivion_(PSP)&oldid=1836926'

The Elder Scrolls Travels: Oblivion ( Total Conversion Mod for Oblivion ?!)
'The Elder Scrolls Travels: Oblivion is a cancelled action RPG in The Elder Scrolls series that was planned to be released for PSP, based on the main Oblivion game released for PC, Playstation 3 and Xbox 360 in 2006. The game was in development at Climax Group London (former Syrox Developments, from Kingston upon Thames, UK) with some help from Climax Group Los Angeles in 2005 / 2006, with new characters, inventory system, combat system, levels and more features exclusive for this PSP version.
Because of the Playstation Portable hardware limitations, Elder Scrolls Travels: Oblivion was going to be a more linear game than the original Bethesda Game Studios version. There was a hub world which contained various vendors, NPCs and story characters, and player would have used a teleportation crystal to go to each of the explorable areas of the game. The hub world would change and react to the events that went on in each area, for example going on a side mission in a level and rescue an NPC, that NPC may show up in the HUB world as a special vendor or quest giver. Each area had multiple paths to be explored that were open or closed depending on which quest was active. Oblivion PSP was designed in a way that would maximize the console limitations, but there was a lot of levels planned and at one point Climax even thought it might have to be split on to two UMDs.
oblivion psp travels cancelled
The team at Climax had access to early builds of Oblivion and played it heavily to be able to better get the feel of the main game. Even Todd Howard was really impressed with the design that the team was able to create for the portable version, that included all of Oblivion’s main core mechanics, plot, characters and playable areas related to TES4: Oblivion’s storyline. The game took place at the same time as Oblivion, but wanted to express that the Oblivion Crisis was happening all over Tamriel, not just in Cyrodiil, so it was set in and around High Rock. Some of the levels were set in Moonguard, Anticlere, Glenpoint and even Daggerfall, each with their own explorable world areas and plane of Oblivion that was a unique reflection of the level location. In The Elder Scrolls Travels players would have helped a Mage to try to stop the Oblivion Crisis, and each plane of Oblivion featured it’s own unique boss.
oblivion psp cancelled
The designers had planned more than 180 quests, which took on a variety of things from the main quest line to a huge variety of side quests, including quests for the various guilds. The plotline (and side quests) on PSP referenced the Oblivion game and plot line at several points to tie the two products together, and even explained / foretold some of the events of Oblivion – for example, the Dark Brotherhood quest line heavily featured Lucien Lachance (before his demise in the main Oblivion game).
The team developed a few playable levels using Renderware Studio and most of the core gameplay systems was already working or planned, as the combat mechanics (which allowed the player to sub-select parts of an enemy when targeting them, due to only having one analogue stick on the PSP), inventory system, TES character statistics system using Oblivion’s own attributes / skills formula and the conversation system.
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Unfortunately we’ll never be able to play this unique version of Oblivion. Although the PSP game was announced for release in spring 2007 and the team had already created some great content, The Elder Scrolls Travels was soon cancelled and it vanished forever without any official comment from Climax or Bethesda.
The original deal was signed with too little time and too little money to actually make it. In early development Climax were going to use their own internal 3D engine for PSP, but when that didn’t move quick enough they switched over to using Renderware Studio (which was already been used on other games) for an easier and faster development. Sadly this was too late to save the project and Oblivion PSP was cancelled. A playable prototype was leaked online in June 2016, you can search the ISO on Google '
-qoute
I think the essence of this Game could be made as an Oblivion mod. Like a Total Conversion - no Voice acting needed. Here a List of things to do:

The Elder Scrolls Travels Oblivion Psp Iso Download
  • Hub Worlds like Town of Anticlere, Oblivion Planes and Dungeons
  • Scripted Quests that take the Player from one Sub World to another
  • According to your previous Actions the main Hub World will Change (saved victims may serve as merchants etc.)
  • main Point in all of this is to bring another perspective on the Oblivion Crisis and finaly playing in another area than Cyrodiil. This is taking place in Daggerfall area again!
  • The good Thing about this is that no Open World has to be created, no Landscape editing and environmental building. It is a cool and easy way to give the Player that new Elder Scrolls Part Feeling plus the old School Feeling (Daggerfall, Morrowind)
  • Other quick Ideas: Amelion Ceremonial Armor was used as a Divine Knights Armor in the Video.
  • Bruma Guard Cuirass was one of the High Rock Guard Cuirasses


-> Video Demonstrations of the World, Characters and Setting

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Edited by HagenTronje, 09 July 2016 - 05:20 PM.