Apocalypse World 2nd Edition (Print ) $ 33.99. Out of stock. SKU: KS18 Categories: RPG, Story Game. Share this: Share; Description; Reviews (0) Description. Something’s wrong with the world and I don’t know what it is. It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when.
Apocalypse World is a critically acclaimed, award winning, and revolutionary tabletop RPG. We're creating the 2nd edition.
Apocalypse World is a post-apocalyptic roleplaying game by D. Vincent Baker and Meguey Baker, published in 2010 with only an implied setting that is fleshed out by the players in the course of character creation. It was the game for which the Powered by the Apocalypse engine was developed. On release, Apocalypse World won the 2010 Indie RPG Award and 2011 Golden Geek RPG of the year.[1]
Apocalypse World. Free downloads the playbooks, moves sheets, and MC sheets (pdf) the extended playbooks (pdf) the landfall marine (pdf), thanks to my.
A second edition was successfully Kickstarted in 2016.[2] This edition updated some of the mechanics (HX, battle-moves, threat map, etc.), playbooks (including replacing the Operator with Maestro-D and Quarantine), and brought Meguey Baker on board as co-designer,[3] but retained most of the original's design.
2Game play
Setting[edit]
The game's implied post-apocalyptic setting is fleshed out during character creation.[4] Each playbook involves and provides inspiration for certain details of the setting, such as the Hardholder, who rules the local settlement and therefore has control over its size, population, and appearance. The characters' shared history is also determined in the course of character generation. Themes of the game are survival and relationships, and they come out in the 'pure lethality of the game'.[5] Notably, the MC is not supposed to do any planning before sitting down to the first session, so that all players have an opportunity to shape the game world collectively.[6]
Game play[edit]
Apocalypse World is an archetype-based game.
Materials[edit]
Three to five players (one to play the MC, Apocalypse World's name for the GM)
Two six-sided dice each
A different playbook for each player[7]
Quick reference sheets for 'moves' and the MC's 'fronts'[7]
Game mechanics[edit]
The system uses the Powered by the Apocalypse engine. It features dice-rolling checks for challenging situations of 2d6 plus a relevant stat. Results of 10+ are successes, while 7 to 9 are partial successes or hard choices, and results of 6 or less allow the MC to make a move. A notable feature of Apocalypse World is the inclusion of a 'special move' for each class, which triggers when a character of that class meets the appropriate triggers.
The stats are Cool, Hard (Violent, Intimidating), Hot, Sharp, and Weird (Psychic), with each PC having Hx (History) with every other PC. The default playbooks include the Hardholder, the Gunlugger, the Battlebabe, the Driver, the Chopper (Gang Leader), the Hocus (Cult Leader), the Brainer (Psychic), the Savvyhead (Mechanic/Inventor), and the Skinner (artist).
Reception[edit]
Reception was positive, with Apocalypse World winning numerous awards. There was praise for the streamlined nature of the game, as well as the MC job, although the inclusion of a sex move was controversial and was explicitly called out as not for children by SFSignal.[5][8]
Awards[edit]
2010 Indie RPG Awards - Game of the Year - Winner[9]
2010 Indie RPG Awards - Best Support - Winner[10]
2010 Indie RPG Awards - Most Innovative Game - Winner[11]
2011 Golden Geek Awards - RPG of the Year - Winner[citation needed]
2011 Lucca Comics & Games - Best Role-Playing Game - Winner[1][12]
See also[edit]
References[edit]
^ abRPG Geek page
^https://www.kickstarter.com/projects/226674021/apocalypse-world-2nd-edition/description Apocalypse World 2nd Edition Kickstarter Campaign
^http://apocalypse-world.com/pbta Powered By the Apocalypse Database. Vincent Baker.
^Critical Hits review
^ abFlames Rising review of Apocalypse World
^'Play Unplugged review'. Archived from the original on 2013-12-03. Retrieved 2013-11-29.
^ abStandard Apocalypse World handouts
^Roll Perception plus Awareness review - SFSignal
^'Indie Game of The Year, 2010'. Indie RPG Awards. Retrieved 3 December 2018.
^'Best Support, 2010'. Indie RPG Awards. Retrieved 3 December 2018.
^'Best of Show: i vincitori'. Lucca Comics & Games 2011. Retrieved 3 December 2018.
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Preview — Apocalypse World by D. Vincent Baker
Something's wrong with the world and I don't know what it is. It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich. Now that's not what we've got. Now we've got...more
Published 2010 by Lumpley Games
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I've been developing some games and materials for other people's games, and that necessitates a lot of thinking about games--what works mechanically, what works narratively, what inspires, motivates, rewards players, etc. So it's fantastic to read material from Vincent Baker, who writes his game books as if he were writing about games themselves--rules are given explanations and background, the people running the game are given guidelines and principles rather than a full system of rules, and the...more
When it comes to RPGs, I've always been a bit of a traditionalist. I grew up with D&D and to this day roleplaying brings to mind the Silver Marches of the Forgotten Realms and the blistering heat of the Anarauoch desert. Over the years I've explored different rule-sets and settings but one thing has always remained constant; preparation. I've never been that good at improvisation and, like many, live in fear of sitting like a Roo in headlights with no idea what to do next. So my first impressi...more
Apocalypse World is not only a great game to play. It's also a very good read. It's entertaining, smooth, and well structured. The language brings the world to life, and I feel like this is something I can play. It's no wonder that this is the game that launched a thousand hacks.
Jun 04, 2015Alfonso Junquera perez rated it really liked it · review of another edition
Juego de rol pensado para dirigir y jugar partidas de manera narrativa en un mundo que se ha ido al carajo, donde no hay agua, ni comida, ni combustible ni recursos de ningun tipo. Miento, en realidad si que hay algo que sobra balas y violencia. La idea es buena y el sistema, una vez descifrado, parece sencillo. Pero desde luego la forma de escribir y las explicaciones son demasiado farragosas. De todas maneras lo recomiendo si te gustan las peliculas estilo el libro de Eli y, por supuesto, la s...more
I read this RPG book cover-to-cover in one sitting. It's that good. The setting is intense, the mechanics are packed with apocalypse flavor and the rules are lite, fast and easy to learn. This is now one of my favorite systems for gaming.
Oct 29, 2013Shannon Appelcline rated it really liked it
Easy to read, totally in tune with itself, and very thematic. Also, too cool and a theme that didn't win me all the way over. Clearly, groundbreaking; also, not for me.
Aug 23, 2018Tatiana Pérez rated it it was ok · review of another edition
Creo que es más sencillo empezar comentando qué me ha gustado de la lectura de este juego de rol y luego pasar a todo lo que no me gusta (no he podido jugar una partida de Apocalypse World aún). Me gusta mucho que en algunos movimientos haya un listado de posibles preguntas para hacer, ya que me parecen evocadoras y pueden ayudar a ir perfilando a los personajes (PJ y PNJ por igual), añadiendo detalles y complicaciones a la trama, etc. Los relojes parecen molar mucho (en Blades in the Dark funcio...more
Dec 18, 2018Apa rated it really liked it
Completely different kind of RPG than anything of I've played or run before! I haven't played this yet, only read the book and watched streams. The difference to traditional 'simulationist' ruleset is that Apocalypse World ruleset drives the *narrative* and creates conflicts for characters instead of just mechanical conflict resolution - it generates story! The book doesn't really have any world description, it's sort of encoded in the rules. The players create their own world during play. Also...more
Mar 20, 2019Spencer rated it liked it
This is as much a rule book as it is a book about gaming intself. An interesting read that struck me as a well designed game while seeming strangely limiting for players. There are also some concepts here that I really struggled to get my head around, possibly because of my own presumptions about gaming but I was still left feeling that some of the terminology used just isn't clearly explained.
This system was my introduction to story games. Over the years, as I tried other things, I would always come back to Vincent Baker's opus, as a source of inspiration for new ideas.
Mar 27, 2019Night rated it really liked it · review of another edition
If it had been written more clearly it would have been 5* Game changer.
One of the weirdest games I ever read through. I really like what it aims to do, but at the same time, I don't think I'll ever play it. The ruleset is just too damn rigid, and while it creates cool stories out of those limitations, that's just not the style I play, and I would find it very difficult to adapt to it as a GM. For a supposedly story-focused game, this one has enough small rules to make your head spin at first read. It's worth a read even if you don't intend to run it. There's a bunch...more
Jul 03, 2014Michael Burnam-Fink rated it really liked it
This is not a playtest review. Apocalypse World is a brutally elegant post-apocalyptic RPG, with a basic system of 5 stats, and 2d6+Stat vs a static DC of 7 or 10. What makes it great are the characters, and the concreteness of the Moves that each character makes to define the world and what they do. These Moves are partially descriptive, partially emotional, always awesome and tension-ratcheting. This basic system, combined with some hard-headed GM advice about putting things that you love in t...more
This. This is possibly the best RPG I've ever played. It some how manages to hit almost all of my favorite things in RPGs. There's story. Conflict. XPs and advancement. There isn't really much in the way of tactical combat, but whatevs, I can get that elsewhere with out even having to resort to table top RPG. As I write this we have had one session of season two of our game and it continues to utterly fail to disappoint me in any regard what-so-ever. The only thing more I can think of that I'd l...more
Apr 15, 2013Ramón Nogueras Pérez rated it it was amazing
Un juego de rol sencillo, con las que creo son las mejores reglas para arbitrar que he visto en mucho tiempo. Es un texto que se esfuerza de verdad en explicarte cómo jugar y cómo arbitrar, con muchas ideas aplicables a otros juegos. No es sorprendente que haya generado un montón de versiones que usan su mismo motor en diferentes ambientaciones. Si bien el juego es completamente tradicional en su desarrollo, la manera en la que establece procedimientos de juego es sencillamente excelente. Añadam...more
I have played several Pbta games, but I have not played Apocalypse World yet, but man do I want to. This is a great read for anyone playing games that run on this engine because Baker does a stellar job breaking down the way the game works, from player moves to MC moves, from playing the first session to building fronts. It is, not surprisingly, a master class on how to play this type of game. Whether I get a chance to play this soon or not, I will definitely be using this as a resource for the...more
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Apocalypse World is like no game you have ever played, it demands flexibility and imagination to run and play, but supports both these qualities so well that I use it as a reference for creating stories and games of all kinds. The Master of Ceremonies section contains some of the best and most ruthlessly uncompromising advice on how to run a roleplaying game I have ever read. AW manages both to be an art-form and an entertainment: highly recommended.
I don't necessarily love how it's written, but the approach is truly unique and some ideas very original. It doesn't work for all settings or all styles of playing, but it's fairly flexible within it's own limitations. A must read if you're interested in game mechanics. Ps: the way topics are organized is fairly weird and there's quite a lot of repetition, I'm not convinced it's too easy to find what you're looking for while playing. Maybe that will be addressed in the second edition.
Apocalypse World is transgressive in exactly the way White Wolf thought it was in the 90s. That is, it actually reexamines a lot of traditional gaming concepts, refines them, improves them, and wraps them up in a sexy package that does stuff games just don't do for the most part. Sexuality and relationships are as important as blowing holes in things. Highly recommended.
Apr 20, 2012Kyle Schewe rated it it was amazing
This is one of the games I now use to introduce players to roleplaying. It is quick, exciting, and the players don't have to memorize volumes of rules. The game flows easy as does the story. Highly recommended!
Fascinating new approach to RPGs. Not sure if I'm 100% comfortable with all the aspects of the game but I'm still willing to give it a shot. I think this is worth reading for anyone who is planning on playing a 'World Engine' game. Something about reading it in Baker's own words.
Aug 23, 2012Michael rated it it was amazing
Shoot, is this still open ? A very good roleplaying game introducing a now-popular system. It's unnecessarily edgy in spots, but it's a great game for Mad Max/Tank Girl/Boy and His Dog post-holocaust adventures. The GM section is a Best practices on running RPGs.
Sep 23, 2010John rated it it was amazing
Another game from Vincent Baker that presents a lot of fascinating ideas both as a game and as principles that can be applied to any RPG. I'm now adding 'look through crosshairs' to 'say yes or roll the dice' from Dogs in the Vineyard as things to keep in mind whenever I GM a game.
A fantastic game for narrative story telling. The thing to remember is that the story gets better when you fail rolls, so if vanquishing enemies, smiting foes, and saving damsels in distress is your idea of roleplaying, move along. There's nothing for you here.
Jun 21, 2016Rich rated it it was amazing
Very few RPG books inspire me to read through them at this pace and with this much interest. This is truly one of the most interesting systems I've read in a long time. If you like narrative systems that are rules-light and easy to GM/DM/MC, this is one to check out.